AOH :: CANTRIPS.TXT

Cantrips (0 level spells) for Magic Users

                                                                                
                            CANTRIPS                                            
        SLIDER                                                                  
this causes a 3' circular are up to 9' distant to briefly (1 sec) become        
zero co-efficient. It is of instant effect. Instant banana peel.                
                                                                                
        PUCKER                                                                  
This causes a man-sized target's mouth to  become "as if alum had been          
applied liberally throughout." The net effect is that he cannot speak, only     
make "gargly-choking" sounds for the 1-3 sec duration. Affects only             
mansized, or smaller. 10'r.                                                     
                                                                                
        EARS                                                                    
Allows caster to hear any single source of sound he has "targeted", up to       
20'distant. All extraneous noise is blocked/filtered out so that, for           
instance, a single person's conversation in a noisy and crowded inn would       
be heard clearly for 11-30 sec. Instant effect.                                 
                                                                                
        CHILL                                   1 cu yd --                      
                                                                                
Verbal = soft whistling                                                         
Somatic = down thrust thumb                                                     
                                                                                
Causes non-living liquid or solid material to become up to 40*F                 
cooler, subject to a minimum temp of freezing. Chilling effect lasts only       
an instant, after which subject warms slowly back to normal temp.               
                                                                                
                                                                                
        CLEAN -- 4 sq yds -- removes heavy soil, dust, etc. from floors,        
walls, dishes, etc. The surfaces are then spotless, but care must be taken      
in removal of pigments and the like, so usually, only one type of material      
will be treated in a single application.                                        
                                                                                
   verbal comp = low outrush of air     somatic = circular hand motion          
                                                                                
        COLOR -- 1 cu yd -- Brings color to an object. Can be used to           
restore faded hues or change the color of an item. Dull or faded fabric can     
be brightened, pigments restored, hair or skin changed to another color.        
Effect lasts up to 1 week.                                                      
                                                                                
   verbal = humming     somatic = back n forth or ringing hand motion           
                                                                                
        DAMPEN -- 1 cu yd -- permeates area with fog-like dampness which        
leaves all materials in it damp to the touch.                                   
                                                                                
  verbal= low hooting or hummed ditty                                           
  somatic= hand gesture upwards with writhing fingers                           
                                                                                
        DRY -- 1 cu yd -- removes dampness and excess moisture. Useful for      
cloth, herbs, cleaning chores, etc.                                             
                                                                                
  verbal= none          somatic= two-handed wringing gesture                    
                                                                                
        DUST -- 10'r -- Removes all fine dust and tiny grit particles from      
exposed surfaces such as floors, shelves, walls, etc. Material so removed       
is transported elsewhere.                                                       
                                                                                
  verbal=continuous in-drawing of breath  somatic=back n forth hand gesture     
                                                                                
        EXTERMINATE -- 1 sm creature or 1/2 cu ft-- Kills small pests such      
as fly, mouse, rat, beetle. This cantrip is not effective against magically     
reduced creatures. Sentient creatures do get a normal save vs spell magic.      
                                                                                
  verbal= zzzt sound          somatic= pointed finger                           
                                                                                
        FLAVOR -- 1 object-- Changes flavor of subject, can be superior,        
worse, different, etc. Does not affect quality or wholesomeness.                
                                                                                
  verbal= muttered lip-smacking   somatic= shaking gesture                      
                                                                                
        FRESHEN -- 1 object (relatively small size) -- Brings new life to       
food, drink, flowers, etc. lasts 1 hour.                                        
                                                                                
  verbal= mmmmmm sound                                                          
  somatic=  thumb and finger form O, other fingers apart and upright            
                                                                                
        GATHER -- 1 sq yd -- Neatly gathers small items into stack or pile.     
Can be used selectively to gather one specific type of objects from among       
others                                                                          
                                                                                
  verbal= name of material/object to be gathered                                
  somatic= gathering motion                                                     
                                                                                
        POLISH -- 1 object -- Magically smooths and brings luster to such       
materials as wood, metal, stone, leather, ceramic, etc. Object must be          
relatively clean. Works better on smaller items like boots, mirrors, etc.       
                                                                                
  verbal= humming ditty   somatic= buffing motion                               
                                                                                
        SALT -- 1 object, up to 1 cu yd -- Sprinkles fine salt on any one       
item -- careful not to use too much.                                            
                                                                                
  verbal= chk chk sound    somatic= sprinkling motion                           
                                                                                
        SHINE -- 1 object -- removes tarnish, rust, corrosion, etc.             
                                                                                
  verbal= soft humming    somatic= buffing motion                               
                                                                                
        SPICE -- 1 object -- Brings particular spice or herb to food or         
drink.                                                                          
                                                                                
  verbal= type of herb    somatic= sprinkling gesture                           
                                                                                
        SPROUT -- 1 cu yd -- Accelerates growth of plants. Seeds shoot          
forth tiny plants. Newly sprouted plants grow an inch or so. Buds flower.       
Fruit n vegies ripen or even spoil                                              
                                                                                
  verbal= low rising whistle                                                    
  somatic= lifting hand from closed to spread fingers                           
                                                                                
        STITCH -- approx 20 yds cloth/2 yds leather -- Sews seams in cloth      
or leather -- neither stronger nor weaker than seam done without magic.         
                                                                                
  verbal= brief rhyme concerning sewing, seams, stitches, etc.                  
  somatic= sewing motion                                                        
                                                                                
        SWEETEN -- 1 object -- adds sweetener; sugar, honey, syrup, etc.        
                                                                                
  verbal= buzzing sound    somatic= stirring motion                             
                                                                                
        TIE -- 1 object -- Thread, string, cord, rope, cable, etc. will         
tightly knot itself either to it's other end or an end of a similar object      
within 1' of it. Any normal knot can be produced.                               
                                                                                
  verbal= name of knot   somatic= hold up two fingers and thumb                 
                                                                                
        WARM -- 1 cu yd -- Causes non-living liquid or solid material to        
become up to 40*F warmer, subject to a maximum temp of boiling. Effect          
lasts only an instant, after which subject slowly cools to normal temp.         
                                                                                
  verbal= aaahh sound       somatic= rub hands together briskly                 
                                                                                
        WRAP -- 1 cu yd -- Creates strong sturdy wrapping, of suitable type     
and thickness, around item(s). Can be opened normally or ordered to open.       
                                                                                
  verbal= specify general class of wrapping desired                             
  somatic= folding gestures                                                     
                                                                                
        CURDLE -- 1 object (relatively small) -- Curdles milk and hastens       
spoilage or wilting.                                                            
                                                                                
  verbal= retching sound   somatic= thumb pointing downward                     
                                                                                
        DIRTY -- 4 sq yds -- Soils, spots, or sullys walls, floors, dishes,     
clothes, etc.                                                                   
                                                                                
  verbal= spitting sound   somatic= shuffle and stamp feet                      
                                                                                
        DUSTY -- 10'r -- Causes film of dust and grime to settle on all         
exposed surfaces.                                                               
                                                                                
  verbal= low humming     somatic= both hands move in shaking motions           
                                                                                
        HAIRY -- 1 object -- Causes hair, fur, or fur-like growth to            
thicken and lengthen. Be it hair, beard, cat, fur coat, etc. Increase is        
2-12 in. Must be trimmed or cut to remove effect. Can be reversed to            
shorten growth or effectively shave, effect on material under 1" is             
complete absence of growth for 2-12 days.                                       
                                                                                
  verbal= snicking sound                                                        
  somatic= massaging for growth, scissoring for removal                         
                                                                                
        KNOT -- 1 object -- Cause thread, rope, cord, etc to knot itself in     
such a manner as to be ^*very* difficult to untie, requiring from 2-8           
rounds. Does not work on magical ropes, ropes being held onto by a              
character or creature, or taut lines.                                           
                                                                                
  verbal= zzzz sound    somatic=moving arm forward w/strong wrist motion        
                                                                                
        RAVEL -- special -- reverse of stitch -- unless item was sewn using     
stitch cantrip. This cantrip will work only if there a loose or broken          
thread in the seam or fabric to be affected. Will not work on magic items       
such as bags of holding, cloak of protection, etc.                              
                                                                                
  verbal= "ravel"  somatic= plucking motion                                     
                                                                                
        SOUR -- 1 object -- Causes food or drink to take on a sour taste --     
like vinegar of the appropriate sort. Typically used to spoil wine, beer,       
some pastry. Can cause up to 1 pint of vinegar to appear over subject.          
                                                                                
  verbal= whoosh through pursed lips  somatic= clenched hand                    
                                                                                
        SPILL -- 1 container -- Opposite of gather -- causes contents of        
one container to spill out. Containers of up to 1 gal can be turned over        
and spilled with this cantrip. Does not open lids or caps if secure.            
                                                                                
  verbal= "uh oh"   somatic= abrupt hand motion                                 
                                                                                
        TANGLE -- 1 object -- Causes fine material -- thread, hair, small       
grass, to become twisted and entwined in a tangle. Untangling will take         
3-12 rnds, unless roughly done, in which case the material would be broken,     
torn loose, etc.                                                                
                                                                                
  verbal= buzzing    somatic= finger makes stirring motion                      
                                                                                
        TARNISH -- 1 object (1 cu yd or less) -- Causes covering of rust,       
corrosion, verdigris or the like to any object normally succeptable to such     
tarnishing.                                                                     
                                                                                
  verbal= spitting sound    somatic= sprinkling motion                          
                                                                                
        UNTIE -- 1 object -- Reverse of tie or tangle -- will not remove        
both a knot and a tangle. Does not work on magical items.                       
                                                                                
  verbal= popping sound    somatic= hands moved quickly apart.                  
                                                                                
        WILT -- 1 object -- Reverse of freshen -- affects only vegetable        
matter, whether growing or picked.                                              
                                                                                
  verbal= descending hum                                                        
  somatic= forefinger slowly curls from an upright position                     
                                                                                
        CHANGE -- 1 sm object -- Alters one small object into another. The      
change must be within the same kingdom. Only animal and vegetable matter is     
affected. Will not cause more than 50% in/decrease in size/volume. Effect       
will last base of 10 min. If change is radical, then the time will be           
reduced accordingly. Time can vary from 15 sec to 24 hours ^*GMO*               
                                                                                
  verbal=                   somatic= pass hand over object                      
                                                                                
        DISTRACT -- special -- Caster causes all who are watching to look       
at an area of his choice, either to the right or left of him and within         
10'. Characters with an IQ 10 or above and high level NPCs at GMO get a         
saving throw. Duration: 5 sec.                                                  
                                                                                
  verbal=                  somatic= gesture to right or left                    
                                                                                
        HIDE -- 1 object (up to 125 cu ft) -- Hides an object for base of 5     
min. Desired object becomes invisible to all who are in front of caster.        
Does not work if viewers are beside or behind caster. Does no mask sound,       
smell. The larger the object, the shorter the duration and vice versa. For      
125 cu feet, duration is 15 sec. 1 cu ft = 5 min. 1 cu in or less = 10 min.     
                                                                                
  verbal= abracadabra, higgledy-piggledy, or similar.                           
  somatic= pass hand over top part of object                                    
                                                                                
        MUTE -- 1 object -- Alters shape of small mineral objects. Can          
change one metal to another metal, quartz to diamond, similar items. Does       
not affect magical items or items over 5 lbs or 1 cu ft. If another             
individual touches the item, they get a saving throw, if they succeed, the      
cantrip is dispelled.                                                           
                                                                                
  verbal=                       somatic= pass hand over object                  
                                                                                
        PALM -- 1 sm item -- Caster secrets small object in hand without        
seeming to. Creates an illusory duplicate of the object to be palmed, so        
other can be taken while under similar to hide. Illusory duplicate lasts        
only 10 sec, then winks out of existence. Magic word is spoken while the        
finger points at object to be palmed. Caster then picks up the now              
invisible obj while seemingly only touching or handling the illusory            
duplicate.                                                                      
                                                                                
  verbal=                       somatic=                                        
                                                                                
        PRESENT -- 1 sm item -- brings any small ^*specially prepared*          
object from within 5'r. Object must have short ritual performed over it to      
personalize it to the spellcaster. Size/weight limit: must be smaller than      
1 sq ft ^*and* 5 lbs. object appears magically in caster's hand.                
                                                                                
  verbal= none               somatic= as if closing hand over item.             
                                                                                
        BELCH -- 1 person -- subject involuntarily belches - save applies       
only to see how loud or muffled the burping is.                                 
                                                                                
  verbal= almost inaudible belch   somatic= hand pressing diaphragm             
                                                                                
        BLINK -- 1 person -- Subject blinks eye or eyes. Successful save        
indicates single eye wink or no effect on one eyed creatures                    
                                                                                
  verbal= hat-cha-cha? or similar     somatic= snap fingers                     
                                                                                
        COUGH -- 1 person -- Subject coughs spasmodically. Successful save      
means cough is brief hacking. Failed save indicates victim is affected by       
loud and active series of coughs lasting 1-4 sec.                               
                                                                                
  verbal= gasp                 somatic= gagging gesture                         
                                                                                
        GIGGLE -- 1 person -- Subject giggles involuntarily. Loudness and       
strength are determined by save.                                                
                                                                                
  verbal= magic word or phrase                                                  
  somatic=one finger moved back and forth rapidly                               
                                                                                
        NOD -- 1 person -- Subject involuntarily nods head as if in             
greeting or agreement. Successful save means he doesn't nod.                    
                                                                                
  verbal=        somatic= slight nod of head, finger points at subject          
                                                                                
        SCRATCH -- 1 creature -- Causes subject to experience itch. Unless      
save is successful, subject ^*will* scratch.                                    
                                                                                
  verbal= name of some body pest  somatic= point to area of itch                
                                                                                
        SNEEZE -- 1 creature -- Subject will sneeze unless a successful         
save is made.                                                                   
                                                                                
  verbal= pepper   somatic= touch nose                                          
                                                                                
        TWITCH -- 1 creature -- Causes muscle contraction in some portion       
of subjects appendages - head, neck, foot, etc. Twitch will be noticeable       
but will not cause the subject great discomfort or loss of control or           
concentration. Cantrip is negated by a successful save.                         
                                                                                
  verbal= name of area to be affected   somatic= twitch hand                    
                                                                                
        WINK -- 1 person -- Subject winks one eye. Successful save means        
rapid, barely noticeable wink. Unsuccessful save means greatly exaggerated      
wink.                                                                           
                                                                                
  verbal= 23 skidoo        somatic= imperceptible wink                          
                                                                                
        YAWN -- 1 creature -- Evokes a yawn from subject. If save is            
successful, creature is totally unaffected.                                     
                                                                                
  verbal= hum lullaby       somatic= rocking motion w/hands                     
                                                                                
        BLUELIGHT -- 1/4' diameter sphere -- conjures a small sphere of         
glowing blue radiance. Illuminates a 5' area around itself. Does not cast       
reflections? beyond this radius. Does not affect infravision or                 
ultravision. appears in open palm and remains there for                         
                                                                                
  verbal= any rhyme using words "blue" and "light" somatic= open palm           
                                                                                
        FIREFINGER -- 2" flame -- Causes a jet of flame to shoot forth from     
pointing finger. will ignite combustibles, provided they are dry. Lasts up      
to 10 sec.                                                                      
                                                                                
  verbal= ron-zon zip-po, dun-hill, bic, etc.                                   
  somatic= extend forefinger and make sideways motion w/thumb                   
                                                                                
        SMOKEPUFF -- 1' diam cloud -- Puff of smoke appears up to 10'           
distant from caster. Acts as normal cloud of smoke. May be any color.           
                                                                                
  verbal= color of smoke desired                                                
  somatic= move hand from extended horizontal position to vertical one          
           and breathing puff of air                                            
                                                                                
        TWEAK -- 1 creature -- Unseen thumb and forefinger harmlessly, but      
annoyingly tweak some portion of a chosen subject within a 10'r of caster.      
                                                                                
  verbal= kitchy kitchy koo     somatic= pinching, pulling motion               
                                                                                
        UNLOCK -- 1 lock -- Will unlock simple locks of only the most basic     
type (ie. using pressure prongs, bolts and pins, bolts and springs). Will       
not work w/tumblers, levers, secret combo, or magic locks.                      
                                                                                
  verbal= tick-tock double lock, etc. (phrase associated with locks)            
  somatic= twisting motion, as if w/key                                         
                                                                                
        VERMIN -- 1 sm bug, etc. or 1-10 very sm critters ^*GMO* --             
summons 1 small pest (ie. 1 bug, 1 spider, 1 bee, up to 1 small mouse).         
If extremely small pests are summoned, such as gnats, maggots, lice, etc,       
it may produce 1-10 GMO. The critters thus summoned will be confused and        
annoyed and will react accordingly. Caster can cause the vermin to appear       
anywhere up to 10' away from him.                                               
                                                                                
  verbal= type of insect desired  somatic=point at area vermin to appear        
                                                                                
        CANDLE -- 10'r -- Will light any one candle, lamp, or treated torch     
(only these items) or will douse any one candle or lamp within 10' radius.      
                                                                                
  verbal=         somatic= flick finger against thumb and point at candle       
                           lick forefinger and rub against thumb                
                                                                                
        TURN PAGE -- within 5' -- Turns one page at a time or opens book to     
specified page.                                                                 
                                                                                
  verbal= page # or "next" or "back"   somatic= palm from up to down            
                                                                                
        CREAK --       -- Evokes sounds similar to that of a door with          
corroded hinges slowly opening (2 sec) or squeaky floorboards (3 sec)           
seaming to to traverse up to 10'                                                
                                                                                
  verbal= low creaking noise   somatic= opening motion or                       
                                        walking motion w/fingers                
                                                                                
        FOOTFALL --        -- Audial illusion of footsteps (human,              
humanoid). The caster chooses direction and loudness. Must begin within 10'     
of caster, but may thereafter move up to 25' away or as close as desired.       
                                                                                
  verbal= footstep sounds       somatic= point direction and movement           
                                                                                
        GROAN --          -- Audible illusion of wracking cry within 10'        
of caster. Can be from within or behind something.                              
                                                                                
  verbal= soft groan in throat     somatic= pointed finger                      
                                                                                
        MOAN --          -- Pitiful or eerie moan, within 10' of caster.        
                                                                                
  verbal= soft moan in throat    somatic= pointed finger                        
        RATTLE --        -- chains rattling up to 2 sec, must be within 10'     
of caster.                                                                      
                                                                                
  verbal=                    somatic= vigorously shaking hand                   
                                                                                
        TAP --                -- Invisible force which will rap against any     
solid object. Sound will occur once, twice, or thrice according to no. of       
fingers extended by caster. If tapped on living creature, they will feel as     
if tapped by finger.                                                            
                                                                                
  verbal=                  somatic= tapping motions                             
                                                                                
        THUMP --              -- Loud but muffled thump from within 10'         
radius of caster.                                                               
                                                                                
  verbal=                     somatic= pointing                                 
                                                                                
        WHISTLE --          -- Faint or loud whistle from within 10' of         
caster.                                                                         
                                                                                
  verbal= soft whistle, similar to that desired                                 
  somatic= 2 fingers near mouth                                                 
                                                                                
        COLORED LIGHTS --        -- Creates 1 or more globes of pastel          
light. Single globe up to 1' in diameter, 2 globes up to 6", 3 globes up to     
4", etc. Will float near or rest upon caster as directed by fingers within      
3' range. Illuminates a radius equal to 5x its diameter.If not directed,        
they will float aimlessly about, approximately 1' from caster's body.           
                                                                                
  verbal= color & number desired, and a "magic" word                            
  somatic= direct globes w/1 or more fingers                                    
                                                                                
        DIM --          -- Causes up to 6 torches, a medium sized fire, or      
a light spell to be reduced to only 1/2 their normal radiance. Must be          
within 10' of caster.                                                           
                                                                                
  verbal= lee-o-stat??       somatic= downward direction w/hand                 
                                                                                
        HAZE --           -- Atmosphere becomes hazy, as if layered by          
smoke. Strike rolls are -1 if screened by haze. Adds +5% to hide in             
shadows. Lasts only 10 min or until dispersed/dispelled by natural              
conditions.                                                                     
                                                                                
  verbal=                                                                       
  somatic= blows out air & waves hand as if fanning out                         
                                                                                
        MASK -- 1 person, lasts up to 10 min -- Creates an illusionary          
face. Mask is 15% detectable only if another person closely scrutinizes the     
face. A dispel illusions will work normally.                                    
                                                                                
  verbal= descriptive word of visage desired                                    
  somatic= touch face & picture desired visage                                  
                                                                                
        NOISE -- 10'r. -- Illusory sound of whatever nature can be              
produced, but it will be indistinct and confusing, as if at a great             
distance or produced by many (things/creatures?).                               
                                                                                
  verbal= imitate sounds of type desired   somatic= point finger                
                                                                                
        RAINBOW --         -- Creates a 3' long, 1' wide rainbow. Beginning     
must be within 10' of caster. Will last up to 5 min, then fade away.            
                                                                                
  verbal=              somatic= fingers of both hands form pyramid              
                                                                                
        TWO-D'LUSION -- 100sq ft -- Creates a 2 dimensional, still picture,     
illusion of whatever caster desires. If seen from 45* or more angle, the        
nature of the illusion will be apparent. It can be dispelled by a touch or      
dispell magic. It is invisible from the side or rear? and lasts only as         
long as the caster concentrates on it.                                          
                                                                                
  verbal= descriptive phrase of desired illusion                                
  somatic= circular motion w/closed hand                                        

The entire AOH site is optimized to look best in Firefox® 3 on a widescreen monitor (1440x900 or better).
Site design & layout copyright © 1986- AOH
We do not send spam. If you have received spam bearing an artofhacking.com email address, please forward it with full headers to abuse@artofhacking.com.